Blog : digest
先日、素敵素材「ガサカサ線画ペン by toekimal」を手に入れて、線画熱が再燃したので振り返り。
Clip Assets ではわりと厚塗り系っぽく見える素材を多く出してますが、
… and it is the time to make the digest of music works as well.
this year I have concentrated on drawing more so there are less completed tunes – need more skill / sense to brush up & complete.
⇒ last year 2014
♪ Hunt the Moon
when the moon comes, it is the time to go hunting.
[ Hunt the Moon | 2:40 | bpm: 178 | electronic ]
long & extended version for request:
[ Hunt the Moon (Long ver.) | 1-loop 5:24 | bpm: 178 | electronic ]
shooting game -like sound effects. the boss battle BGM is ♪ Battle_22:
[ Hunt the Moon (Long ver.) with SE | 3:56 | bpm: 178 – | electronic game shooting SE ]
other tunes in long & extended version:
[ Speed Up (Long ver.) | 1-loop 4:49 | bpm: 256 | retro ]
[ Mission (Long ver.) | 1-loop 3:15 | bpm: 148 | electronic techno ]
[ Tutorial (Long ver.) | 1-loop 2:16 | bpm: 132 | cute ]
[ Fool_02 (Long ver.) | 1-Loop 4:16 | bpm: 110 – 118 | cute fool ]
Symphonic Rock battle music in three-quarter time. it is one of faves and want to complete..
[ Battle_22 demo | 0:57 | bpm: 152 – 160 | battle symphonic-rock ]
[ Battle_22 demo 2 | 0:45 | bpm: 160 | battle symphonic-rock ]
the original version of this was created with old cell phone long time ago (I called it “Al Jazeera” since it sounds like Arabian music) – and now I remade it with heavier style with timpani & drums.
[ Field_01 | 1:12 | bpm: 86 | arabian? ]
orthodox fantasy battle music.
[ Field_01 | 1:15 | bpm: 160 | fantasy battle symphonic-rock ]
[ Chord_22 | 1:10 | bpm: 150 | odd electronica ]
with acoustic guitar. I like the guitar & bass around the end.
[ Field_03 | 2:00 | bpm: 142 | field guitar bass ]
♪ sakura night 2015
the biggest tune this year…
[ sakura night 2015 | 12:50 | bpm: 140 | instrumental japanese ]
instrumental version of instrumental tune (without main melody parts):
[ sakura night 2015 nomain | 12:50 | bpm: 140 | instrumental japanese ]
♪ Dungeon-Depth series
this year I noticed the music feels like cave is one of my favorite. respect for Deep Labyrinth (composer: Yasunori Mitsuda)…
[ Dungeon-Depth_01 | 1:30 | bpm: 100 | deep labyrinth respect ]
[ Dungeon-Depth_04 | 1:30 | bpm: 100 | deep labyrinth respect ]
[ Dungeon-Depth_05 | 2:24 | bpm: 100 | deep labyrinth respect ]
after a long time… so without thinking, just with my favorite synth style:
[ e_01 demo | 0:52 | bpm: 172 | electronic ]
… and now creating extended version of it, also with shooting game -like sound effects. this one is boss battle, go back to title, then quit the game.
I like the guitar & bass around the finale – want to complete as well
[ e_01 (not complete) with SE | 4:47 | bpm: 172 | electronic game shooting SE ]
again after a long time – this time I wanted to compose something melodious one like music from touhou project.
[ t_01 | 2:00 | bpm: 156 | touhou-like ]
well, maybe that’s all for this year – I want to continue composing next year as well.
Now is the time to compose the digest collage of my illustration works in this year.
2014 / 2013
■ Jan – March
I was in depression after the graduation, and had not drawn much.
■ Apr – Jul
started to join in 60min drawing (the everyday small events among Japanese drawing-lovers on twitter) and improved the drawing speed and colouring sense/quality.
■ Aug – Oct
in depression again, and that was worst. however at that time, I did not quit drawing. I had cried & worried a lot, been at a loss, but still wished to improve my drawing skill.
■ Nov – Dec
gradually I have regained small self-confidence because I have garnered unexpected praise for my improved drawings and original freebies. Still I have big issues, but now I am stronger a bit than before.