DICE Project

BLOG

digest

線で描いてました

Date :
Category : 一次創作

線で描いてました

線で描いてたのを思い出す会。
先日、素敵素材「ガサカサ線画ペン by toekimal」を手に入れて、線画熱が再燃したので振り返り。

Clip Assets ではわりと厚塗り系っぽく見える素材を多く出してますが、
実際は元々線or線ベースで描いてるひとでした、というお話。

でも、線で描いてて、厚塗りに憧れてアレコレやって、また線画、って流れで来たら、
気が付いたらなんだかどっちもいい意味で変化してた気がするので

なんでもいろいろやったほうがお得なのかもしれない。
まあというわけで がんばりまっしょい

2015 Music digest

Date :
Category : 個人企画

… and it is the time to make the digest of music works as well.
this year I have concentrated on drawing more so there are less completed tunes – need more skill / sense to brush up & complete.

⇒ last year 2014

♪ Hunt the Moon
when the moon comes, it is the time to go hunting.

♪ Hunt

[ Hunt the Moon | 2:40 | bpm: 178 | electronic ]

long & extended version for request:

♪ Hunt

[ Hunt the Moon (Long ver.) | 1-loop 5:24 | bpm: 178 | electronic ]

shooting game -like sound effects. the boss battle BGM is ♪ Battle_22:

♪ Chord_18

[ Hunt the Moon (Long ver.) with SE | 3:56 | bpm: 178 – | electronic game shooting SE ]


other tunes in long & extended version:

♪ Speed

[ Speed Up (Long ver.) | 1-loop 4:49 | bpm: 256 | retro ]

♪ Mission

[ Mission (Long ver.) | 1-loop 3:15 | bpm: 148 | electronic techno ]

♪ Tutorial

[ Tutorial (Long ver.) | 1-loop 2:16 | bpm: 132 | cute ]

♪ Fool_02

[ Fool_02 (Long ver.) | 1-Loop 4:16 | bpm: 110 – 118 | cute fool ]


♪ Battle_22
Symphonic Rock battle music in three-quarter time. it is one of faves and want to complete..

♪ Battle_22

[ Battle_22 demo | 0:57 | bpm: 152 – 160 | battle symphonic-rock ]

♪ Battle_22

[ Battle_22 demo 2 | 0:45 | bpm: 160 | battle symphonic-rock ]


♪ Field_01
the original version of this was created with old cell phone long time ago (I called it “Al Jazeera” since it sounds like Arabian music) – and now I remade it with heavier style with timpani & drums.

♪ Field_01

[ Field_01 | 1:12 | bpm: 86 | arabian? ]


♪ Battle_02
orthodox fantasy battle music.

♪ Battle_02

[ Field_01 | 1:15 | bpm: 160 | fantasy battle symphonic-rock ]


♪ Chord_22
something crazy…

♪ Chord_22

[ Chord_22 | 1:10 | bpm: 150 | odd electronica ]


♪ Field_03
with acoustic guitar. I like the guitar & bass around the end.

♪ Field_03

[ Field_03 | 2:00 | bpm: 142 | field guitar bass ]


♪ sakura night 2015

the biggest tune this year…

♪ sakura

[ sakura night 2015 | 12:50 | bpm: 140 | instrumental japanese ]

instrumental version of instrumental tune (without main melody parts):

♪ sakura

[ sakura night 2015 nomain | 12:50 | bpm: 140 | instrumental japanese ]


♪ Dungeon-Depth series
this year I noticed the music feels like cave is one of my favorite. respect for Deep Labyrinth (composer: Yasunori Mitsuda)…

♪ Dungeon-Depth_01

[ Dungeon-Depth_01 | 1:30 | bpm: 100 | deep labyrinth respect ]

♪ Dungeon-Depth_04

[ Dungeon-Depth_04 | 1:30 | bpm: 100 | deep labyrinth respect ]

♪ Dungeon-Depth_05

[ Dungeon-Depth_05 | 2:24 | bpm: 100 | deep labyrinth respect ]


♪ e_01
after a long time… so without thinking, just with my favorite synth style:

♪ e_01

[ e_01 demo | 0:52 | bpm: 172 | electronic ]

… and now creating extended version of it, also with shooting game -like sound effects. this one is boss battle, go back to title, then quit the game.
I like the guitar & bass around the finale – want to complete as well

♪ e_01

[ e_01 (not complete) with SE | 4:47 | bpm: 172 | electronic game shooting SE ]


♪ t_01
again after a long time – this time I wanted to compose something melodious one like music from touhou project.

♪ t_01

[ t_01 | 2:00 | bpm: 156 | touhou-like ]


well, maybe that’s all for this year – I want to continue composing next year as well.

2015 Illustrations digest

Date :
Category : 個人企画

Now is the time to compose the digest collage of my illustration works in this year.

2014 / 2013

■ Jan – March
I was in depression after the graduation, and had not drawn much.

■ Apr – Jul
started to join in 60min drawing (the everyday small events among Japanese drawing-lovers on twitter) and improved the drawing speed and colouring sense/quality.

■ Aug – Oct
in depression again, and that was worst. however at that time, I did not quit drawing. I had cried & worried a lot, been at a loss, but still wished to improve my drawing skill.

■ Nov – Dec
gradually I have regained small self-confidence because I have garnered unexpected praise for my improved drawings and original freebies. Still I have big issues, but now I am stronger a bit than before.

10 Years Evolution Record

Date :
Category : 個人企画

I found the oldest drawing work in the external HDD I have now – it was drawn in 2006 – then it is perhaps the time to make the “10 Years Evolution Record”!

original

fanart/derivative

2006
had drawn in complete analogue methods – with colour pencils, COPIC markers and manga-drawing sets. and sometimes scanned works and edit a bit with MS paint.

in those days, I had never expected that I become to think I want to work with game (& game art), and never imagined that I become to draw such works in real in the future. that’s true.

2007 – 2008
had continued to draw in analogue methods and enhanced the digital processing a bit. right about that time I knew about pen-tablet, and bought it, but I did not like it and just left it beside.

2009
had started to use Adobe Illustrator. I remember I had hard time to handle vector lines. still I had used mouse only.

(the illustration seems to be drawn with Illustrator only at the time)

2010
late this year, I registered in a creators’ SNS for the first time, and knew the world of Japanese creative culture via internet. There I noticed many people have been drawing with pen-tablet in full-digital method, and started to get used to them. at early time, I drew line-art in analogue method, took photo of it (I was in Switzerland as an exchange and had no scanner), process with Illustrator, and coloured it with SAI. I remember that I was so impressed in the “add” layer effect in SAI (that’s awesome, really cool to add flashy expression!!), and had hard time to get used to watercolour brushes (it mixed up the colours against my will!!).

(the illustration seems to be my first scenery drawing in full-digital method, with SAI)

2011
gradually I had been getting used to digital drawing and had tried to do something fun/interesting. in those days I had used Photoshop elements as well and found that there were so many awesome cool brushes.

also around the time I started creating & releasing texture freebies.

2012
still used SAI and had been drawing mini characters in thicker lines.

2013
in this year I have started to have interest in game art because of the projects at uni. (at last)
and gradually I had shifted the main software from SAI to Clip Studio Paint (Manga Studio).

2014
still drawing, even if my drawings have not garnered immense praise or attention

2015
still drawing since I cannot help but love it